Monday, January 23, 2012

What Will Warrant a New Console Generation?

       As we approach the 7th anniversary of the X-Box 360 release and the 5th for the PS3 and Wii, one has to wonder when we will hear another round of legit 100% non rumor news on the next consoles. The only thing we have seen so far is the intro of the Wii-U last year. But all that will be basically is an update to put it on par hardware wise with the 360 and PS3. Besides the I Pad like controllers (http://wiiuinsiders.com/wii-u-controller/) the system is not a significant step up in processing power by any stretch.

       Motion controls have already been added to both consoles that didn't have it from launch...so that takes away another innovation that Sony or Microsoft could use to push a new machine. Besides that though...motion controls were not a good thing to use for that, and both companies were right to add it on to their current systems.

        Console cycles typically have lasted about 5 years before it's replacement was officially announced or even put out to sell. But these current systems seem positioned to break that trend. Sony has preached consistently about a "10 year lifecycle" for the PS3. Many took that as corporate spin at the time, but it may turn out to actually be true.

         While both consoles have been eclipsed by top of the line PC graphics....the gap is still not NEARLY enough to make a new console seem attractive to a consumer based on saying "it has better graphics. Put a game life Battlefield 3 side by side(PC and console version)...and of course the PC version looks better. But not a leap like from a PS2 to PC games put out in 2004. The gap was far larger then.

       It used to be that the the gap was large(between PC and console) every generation. But the current one is different. These current systems were designed to be more cutting edge that any before it. Maybe they're not cutting edge anymore, but they're still close enough to make people forget that.

        So what will be the innovation be that makes a new $500-700 machine make sense financially to be put out? Will it be a service like Onlive? http://www.onlive.com/    A cloud gaming service that basically sends a game to your TV or PC from an outside server as you play it. Making (in theory) hardware specs on a PC useless...since YOUR PC is not the PC running the game. The technology is not perfect yet though. Games are laggy on OnLive...and players have also experience downgrades in graphics and video compression.

        The tech may not be quite where it needs to be yet...this idea will one day make what we've knows as home gaming machines totally obsolete.  Another form of entertainment which moves away from physical media and into the digital world. Just as music and movies have.

Tuesday, January 10, 2012

When Videogames Become Interactive Entertainment

     As a kid in the heyday of the original Nintendo Entertainment System, I remember being amazed by the simple feat of my controller inputs being reflected on a TV screen in such a precise way. That the second I hit that button Mario would jump over the pit. Link would slay another skeleton guard. Bo Jackson would zig zag his way to another Tecmo Bowl TD....you get the point.

    Videogames were truly GAMES back in these days. While fun...they didn't challenge other forms of entertainment like cinema and television in terms of pure scale and wow factor from a visual standpoint. Even the next generation of consoles(the Super Nintendo and Sega Genesis) did not begin to change this either. Despite obviously taking a step forward with production and visual flair these videogames were still GAMES.

    That all began to change in the mid-late 90s when the original Playstation and Nintendo 64 took center stage. Suddenly everything was rendered in 3D(in the game not in the eyes of the player like the new 3D trend nowadays). Instead of two dimensional flat "sprites" as they were called...characters were now made of geometrical polygons with realistic(for the time) "texture maps" over them to create lifelike characters and environments thought to be a fantasy as little as 5 years before that.

     Ironically "Fantasy" was a flag bearer for innovation during this time. Final Fantasy VII that is. This is the game that really raised the bar for cinematic gameplay on home consoles. When it was released in September 1997 no game in history had caused such a buzz in mainstream adult media. It was truly groudbreaking. What were inhumanly short 2D sprites on older systems suddenly became fully fleshed out 3D characters with dynamic emotions and reactions on screen. While it may seem dated now...this scene when I first saw it contributed to be staying up until 8 AM on a school "night"....faking sick...and playing it the entire next day while faking sick.

http://www.youtube.com/watch?v=DivER5tgVzc


     My point of speaking on this in my first post is to explain why I do not consider videogames to be GAMES anymore. Yes...more simplistic true GAMES are still released. They always will be and always should be. But the more in depth contemporary "games" are NOT games. They are interactive entertainment.

 I debated for a few minutes in my head when writing the description for this blog whether to say "videogames" or not...because I fully realize that that word is much more recognizable to the casual fan. But I want to help change that. Because the video below goes way beyond what anyone had in mind when they coined the term "videogames". If I were still in school I would have skipped after seeing this too.

http://www.youtube.com/watch?v=rteUvbKFbnw